Los personajes con espada o los magos de fuego componen esta lista de personajes rojos de Fire Emblem Heroes.
A la hora de invocar en Fire Emblem Heroes, las esferas rojas hacen que tengan más posibilidades de aparecer personajes que manejan espadas o grimorios rojos (de fuego).
Se suelen tratar de personajes más rápidos normalmente que los de hacha y lanza pero su principal característica suele ser el equilibrio.
Te dejamos aquí un listado de personajes para que tengas a mano a todos los personajes rojos
Y si necesitas saber cómo funcionan las unidades según sus categorías, pásate por la guía principal y compruébalo tú mismo.
Unidades de Infantería
- Alfonse
- Chrom
- Corrin Chico
- Fir*
- Hana
- Lon’zu*
- Lucina
- Ogma
- Olivia*
- Ryoma
- Selena
Unidades de Caballería
- Cain*
- Eliwood*
- Stahl*
Unidades Acorazadas
- Aidraug
Unidades Aéreas
- Palla*
Magos
- Henry*
- Raigh*
- Sofía*
Infantería
Alfonse — Príncipa de Askr
[column size=one_third position=first ]Armas
[/column]
[column size=one_third position=middle ]Ataque
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Espada Hierro (2*)
[/column]
[column size=one_third position=middle ]6
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Acero (3*)
[/column]
[column size=one_third position=middle ]8
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Plata (4*)
[/column]
[column size=one_third position=middle ]11
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Folkvangr (5*)
[/column]
[column size=one_third position=middle ]16
Ataque +5 al comienzo del turno si la unidad tiene los PV por debajo del 50%
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades Especiales
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Acciones necesarias
[/column]
[column size=one_third position=first ]Alba (3*)
[/column]
[column size=one_third position=middle ]La unidad recupera el 30% del daño infligido.
[/column]
[column size=one_third position=last ]4
[/column]
[column size=one_third position=first ]Helios (4*)
[/column]
[column size=one_third position=middle ]La unidad recupera el 50% del daño infligido.
[/column]
[column size=one_third position=last ]4[/column]
[column size=one_third position=first ]Habilidades Pasivas
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Tipo
[/column]
[column size=one_third position=first ]Golpe Mortal 1 (3*)
[/column]
[column size=one_third position=middle ]Ataque +2 durante un ataque si lo inicia la unidad.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Golpe Mortal 2 (3*)
[/column]
[column size=one_third position=middle ]Ataque +4 durante un ataque si lo inicia la unidad.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Golpe Mortal 3 (4*)
[/column]
[column size=one_third position=middle ]Ataque +6 durante un ataque si lo inicia la unidad.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Mejorar Ata 1 (3*)
[/column]
[column size=one_third position=middle ]Ata +2 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Mejorar Ata 2 (4*)
[/column]
[column size=one_third position=middle ]Ata +3 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Mejorar Ata 3 (5*)
[/column]
[column size=one_third position=middle ]Ata +4 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
Chrom – Nuevo Venerable
[column size=one_third position=first ]Armas
[/column]
[column size=one_third position=middle ]Ataque
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Espada Hierro (2*)
[/column]
[column size=one_third position=middle ]6
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Acero (3*)
[/column]
[column size=one_third position=middle ]8
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Plata (4*)
[/column]
[column size=one_third position=middle ]11
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Falchion (5*)
[/column]
[column size=one_third position=middle ]16
Eficaz contra dragones (de todo tipo) La unidad recupera 10 PV cada tres turnos.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades Especiales
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Acciones necesarias
[/column]
[column size=one_third position=first ]Alba (3*)
[/column]
[column size=one_third position=middle ]La unidad recupera el 30% del daño infligido.
[/column]
[column size=one_third position=last ]4
[/column]
[column size=one_third position=first ]Helios (5*)
[/column]
[column size=one_third position=middle ]La unidad recupera el 50% del daño infligido.
[/column]
[column size=one_third position=last ]4[/column]
[column size=one_third position=first ]Éter (5*)
[/column]
[column size=one_third position=middle ]Def y Res -50% al rival durante el ataque. La unidad recupera la mitad del daño infligido.
[/column]
[column size=one_third position=last ]5[/column]
[column size=one_third position=first ]Habilidades Pasivas
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Tipo
[/column]
[column size=one_third position=first ]Bravata Def 1 (3*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Def +3 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Bravata Def 2 (4*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Def +5 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Bravata Def 3 (4*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Def +7 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Mejorar Def 1 (3*)
[/column]
[column size=one_third position=middle ]Def +2 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Mejorar Def 2 (4*)
[/column]
[column size=one_third position=middle ]Def +3 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Mejorar Def 3 (5*)
[/column]
[column size=one_third position=middle ]Def +4 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
Corrin – Hijo del Destino
[column size=one_third position=first ]Armas
[/column]
[column size=one_third position=middle ]Ataque
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Espada Hierro (2*)
[/column]
[column size=one_third position=middle ]6
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Acero (3*)
[/column]
[column size=one_third position=middle ]8
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Plata (3*)
[/column]
[column size=one_third position=middle ]11
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Yato (5*)
[/column]
[column size=one_third position=middle ]16
Vel +4 cuando la unidad inicia el ataque.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades Especiales
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Acciones necesarias
[/column]
[column size=one_third position=first ]Sombra Dragón (3*)
[/column]
[column size=one_third position=middle ]Ata +30%
[/column]
[column size=one_third position=last ]4
[/column]
[column size=one_third position=first ]Colmillo dragón (4*)
[/column]
[column size=one_third position=middle ] Ata +50%
[/column]
[column size=one_third position=last ]4[/column]
[column size=one_third position=first ]Habilidades Pasivas
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Tipo
[/column]
[column size=one_third position=first ]Def +1 (3*)
[/column]
[column size=one_third position=middle ]Otorga Def +1.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Def +2 (3*)
[/column]
[column size=one_third position=middle ]Otorga Def +2
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Def +3 (5*)
[/column]
[column size=one_third position=middle ]Otorga Def +3
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Obstruir 1 (3*)
[/column]
[column size=one_third position=middle ]Con PV por encima del 90%, impide a los rivales atravesar casillas adyacentes a la unidad. Sin efecto ante la habilidad Pasar.
[/column]
[column size=one_third position=last ]B
[/column]
[column size=one_third position=first ]Obstruir 2 (4*)
[/column]
[column size=one_third position=middle ]Con PV por encima del 70%, impide a los rivales atravesar casillas adyacentes a la unidad. Sin efecto ante la habilidad Pasar.
[/column]
[column size=one_third position=last ]B
[/column]
[column size=one_third position=first ]Obstruir 3 (4*)
[/column]
[column size=one_third position=middle ]Con PV por encima del 50%, impide a los rivales atravesar casillas adyacentes a la unidad. Sin efecto ante la habilidad Pasar.
[/column]
[column size=one_third position=last ]B
[/column]
Hana — Samurái centrada
Infantería
[column size=one_third position=first ]Armas
[/column]
[column size=one_third position=middle ]Ataque
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Espada Hierro (2*)
[/column]
[column size=one_third position=middle ]6
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Acero (3*)
[/column]
[column size=one_third position=middle ]8
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Machacacorazas (4*)
[/column]
[column size=one_third position=middle ]8
Eficaz contra unidades acorazadas.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Machacacor. + (5*)
[/column]
[column size=one_third position=middle ]12
Eficaz contra unidades acorazadas.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades Soporte
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Potenciar Ata (3*)
[/column]
[column size=one_third position=middle ]Ata +4 a un aliado adyacente hasta el final del turno.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades Pasivas
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Tipo
[/column]
[column size=one_third position=first ]Dar y tomar 1 (3*)
[/column]
[column size=one_third position=middle ]Ata y Vel +3
Def y Res -3
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Dar y tomar 2(4*)
[/column]
[column size=one_third position=middle ]Ata y Vel +4
Def y Res -4
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Dar y tomarl 3 (5*)
[/column]
[column size=one_third position=middle ]Ata y Vel +5.
Def y Res -5
[/column]
[column size=one_third position=last ]A[/column]
[column size=one_third position=first ]Obstruir 1 (3*)
[/column]
[column size=one_third position=middle ]Con PV por encima del 90%, impide a los rivales atravesar casillas adyacentes a la unidad. Sin efecto ante la habilidad Pasar.
[/column]
[column size=one_third position=last ]B
[/column]
[column size=one_third position=first ]Obstruir 2 (4*)
[/column]
[column size=one_third position=middle ]Con PV por encima del 70%, impide a los rivales atravesar casillas adyacentes a la unidad. Sin efecto ante la habilidad Pasar.
[/column]
[column size=one_third position=last ]B
[/column]
[column size=one_third position=first ]Obstruir 3 (4*)
[/column]
[column size=one_third position=middle ]Con PV por encima del 50%, impide a los rivales atravesar casillas adyacentes a la unidad. Sin efecto ante la habilidad Pasar.
[/column]
[column size=one_third position=last ]B
[/column]
Lucina — Heraldo del Futuro
Infantería
[column size=one_third position=first ]Armas
[/column]
[column size=one_third position=middle ]Ataque
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Espada Hierro (2*)
[/column]
[column size=one_third position=middle ]6
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Acero (3*)
[/column]
[column size=one_third position=middle ]8
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Plata (4*)
[/column]
[column size=one_third position=middle ]11
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Flachion (5*)
[/column]
[column size=one_third position=middle ]16
Eficaz contra dragones (de todo tipo). La unidad recupera 10 PV cada tres turnos.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades Especiales
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Acciones necesarias
[/column]
[column size=one_third position=first ]Novilunio (3*)[/column]
[column size=one_third position=middle ]Defensa y resistena -30% al rival durante el ataque.
[/column]
[column size=one_third position=last ]3[/column]
[column size=one_third position=first ]Selene (4*)
[/column]
[column size=one_third position=middle ]Defensa y resistena -50% al rival durante el ataque.
[/column]
[column size=one_third position=last ]3[/column]
[column size=one_third position=first ]Éter (5*)
[/column]
[column size=one_third position=middle ]Defensa y resistencia -50% al rival durante el ataque. La unidad recupera la mitad del daño infligido.
[/column]
[column size=one_third position=last ]5
[/column]
[column size=one_third position=first ]Habilidades Pasivas
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Tipo
[/column]
[column size=one_third position=first ]Bravata Vel 1 (3*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Vel +3 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Bravata Vel 2 (4*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Vel +5 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Bravata Vel 3 (4*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Vel +7 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Mejorar Ata 1 (3*)
[/column]
[column size=one_third position=middle ]Ata +2 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Mejorar Ata 2 (4*)
[/column]
[column size=one_third position=middle ]Ata +3 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Mejorar Ata 3 (5*)
[/column]
[column size=one_third position=middle ]Ata +4 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
Ogma — Hombre de fiar
[column size=one_third position=first ]Armas
[/column]
[column size=one_third position=middle ]Ataque
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Espada Hierro (2*)
[/column]
[column size=one_third position=middle ]6
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Acero (3*)
[/column]
[column size=one_third position=middle ]8
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Valor (4*)
[/column]
[column size=one_third position=middle ]5.
Velocidad -5. La unidad ataca dos veces cuando acomete primero al enemigo.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Valor+ (5*)
[/column]
[column size=one_third position=middle ]8.
Velocidad -5. La unidad ataca dos veces cuando acomete primero al enemigo.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades Especiales
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Acciones necesarias
[/column]
[column size=one_third position=first ]Alba (3*)
[/column]
[column size=one_third position=middle ]La unidad recupera el 30% del daño infligido.
[/column]
[column size=one_third position=last ]4
[/column]
[column size=one_third position=first ]Ocaso (4*)
[/column]
[column size=one_third position=middle ]La unidad recupera el 30% del daño infligido.
[/column]
[column size=one_third position=last ]3[/column]
[column size=one_third position=first ]Habilidades Pasivas
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Tipo
[/column]
[column size=one_third position=first ]Bravata Ata 1 (3*)
[/column]
[column size=one_third position=middle ]COn PV por debajo del 50%, ata +3 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Bravata Ata 2 (4*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Ata +5 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Bravata Ata 3 (4*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Ata +7 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Mejorar Ata 1 (3*)
[/column]
[column size=one_third position=middle ]Ata +2 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Mejorar Ata 2 (4*)
[/column]
[column size=one_third position=middle ]Ata +3 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Mejorar Ata 3 (5*)
[/column]
[column size=one_third position=middle ]Ata +4 a los aliados adyacente durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
Ryoma – Samurái sin igual
Infantería
[column size=one_third position=first ]Armas
[/column]
[column size=one_third position=middle ]Ataque
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Espada Hierro (2*)
[/column]
[column size=one_third position=middle ]6
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Acero (3*)
[/column]
[column size=one_third position=middle ]8
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Plata (4*)
[/column]
[column size=one_third position=middle ]11
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Rajinto (5*)
[/column]
[column size=one_third position=middle ]16.
Permite contraatacar independientemente de la distancia a la que se haya producido el ataque.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades Especiales
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Acciones necesarias
[/column]
[column size=one_third position=first ]Luz Estelar (3*)
[/column]
[column size=one_third position=middle ]Inflige un 50% de daño adicional.
[/column]
[column size=one_third position=last ]4
[/column]
[column size=one_third position=first ]Fobos (4*)
[/column]
[column size=one_third position=middle ]Inflige un 150% de daño adicional.
[/column]
[column size=one_third position=last ]3[/column]
[column size=one_third position=first ]Habilidades Pasivas
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Tipo
[/column]
[column size=one_third position=first ]Bravata Ata 1 (3*)
[/column]
[column size=one_third position=middle ]COn PV por debajo del 50%, ata +3 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Bravata Ata 2 (4*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Ata +5 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Bravata Ata 3 (4*)
[/column]
[column size=one_third position=middle ]Con PV por debajo del 50%, Ata +7 al comienzo del turno.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Impulso Vel 1 (3*)
[/column]
[column size=one_third position=middle ]Los aliados adyacentes al principio del turno obtienen Vel +2 durante el resto del turno.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Impulso Vel 2 (4*)
[/column]
[column size=one_third position=middle ]Los aliados adyacentes al principio del turno obtienen Vel +3 durante el resto del turno.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Impulso Vel 3 (5*)
[/column]
[column size=one_third position=middle ]Los aliados adyacentes al principio del turno obtienen Vel +4 durante el resto del turno.
[/column]
[column size=one_third position=last ]C
[/column]
Selena – Ingeniosa mordaz
[column size=one_third position=first ]Armas
[/column]
[column size=one_third position=middle ]Ataque
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Espada Hierro (2*)
[/column]
[column size=one_third position=middle ]6
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Acero (3*)
[/column]
[column size=one_third position=middle ]8
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Machacacorazas (4*)
[/column]
[column size=one_third position=middle ]8
Eficaz contra unidades acorazadas.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Machacacor. + (5*)
[/column]
[column size=one_third position=middle ]12
Eficaz contra unidades acorazadas.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidad de Soporte
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Refugio (3*)
[/column]
[column size=one_third position=middle ]Desplaza a un aliado desde una casila adyacente a la unidad a su opuesto.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades Pasivas
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Tipo
[/column]
[column size=one_third position=first ]Triadepto 1 (3*)
[/column]
[column size=one_third position=middle ]Con ventaja en el triángulo de armas, Ata +10%. Con desventaja Ata -10%.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Triadepto 2 (3*)
[/column]
[column size=one_third position=middle ]Con ventaja en el triángulo de armas, Ata +15%. Con desventaja Ata -15%.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Triadepto 3 (5*)
[/column]
[column size=one_third position=middle ]Con ventaja en el triángulo de armas, Ata +20%. Con desventaja Ata -20%.
[/column]
[column size=one_third position=last ]A
[/column]
[column size=one_third position=first ]Reducir Vel 1 (3*)
[/column]
[column size=one_third position=middle ]Los enemigos situados en un radio de dos casillas al comienzo del turno sufren Vel -3 durante el resto del turno.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Reducir Vel 2 (3*)
[/column]
[column size=one_third position=middle ]Los enemigos situados en un radio de dos casillas al comienzo del turno sufren Vel -4 durante el resto del turno.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Reducir Vel 3(4*)
[/column]
[column size=one_third position=middle ]Los enemigos situados en un radio de dos casillas al comienzo del turno sufren Vel -5 durante el resto del turno.
[/column]
[column size=one_third position=last ]C
[/column]
Caballería
En construcción
Acorazados
Aidraug — Coloso Amable
[column size=one_third position=first ]Armas
[/column]
[column size=one_third position=middle ]Ataque
[/column]
[column size=one_third position=last ]Alcance
[/column]
[column size=one_third position=first ]Espada Hierro (2*)
[/column]
[column size=one_third position=middle ]6
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Acero (3*)
[/column]
[column size=one_third position=middle ]8
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Valor (3*)
[/column]
[column size=one_third position=middle ]5
Vel -5. La unidad ataca dos veces cuando acomete primero al enemigo.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Espada Valor+ (5*)
[/column]
[column size=one_third position=middle ]8
Vel -5. La unidad ataca dos veces cuando acomete primero al enemigo.
[/column]
[column size=one_third position=last ]1
[/column]
[column size=one_third position=first ]Habilidades especiales
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Acciones Necesarias
[/column]
[column size=one_third position=first ]Rodela (3*)
[/column]
[column size=one_third position=middle Reduce el daño infligido por enemigos adyacentes en un 30%.
[/column]
[column size=one_third position=last ]3
[/column]
[column size=one_third position=first ]Pavés (4*)
[/column]
[column size=one_third position=middle Reduce el daño infligido por enemigos adyacentes en un 50%.
[/column]
[column size=one_third position=last ]3
[/column]
[column size=one_third position=first ]Habilidades Pasivas
[/column]
[column size=one_third position=middle ]Efecto
[/column]
[column size=one_third position=last ]Tipo
[/column]
[column size=one_third position=first ]Permutar (2*)
[/column]
[column size=one_third position=middle ]Tras un ataque iniciado por la unidad, esta y el rival intercambian posiciones.
[/column]
[column size=one_third position=last ]B
[/column]
[column size=one_third position=first ]Mejora Def 2 (3*)
[/column]
[column size=one_third position=middle ]Def +3 a los aliados adyacentes durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
[column size=one_third position=first ]Muro Corazas (4*)
[/column]
[column size=one_third position=middle ]Def +4 a tus unidades acorazadas en un radio de dos casillas durante ataques.
[/column]
[column size=one_third position=last ]C
[/column]
Volador
En construcción
Magos
En construcción
- Henry
- Raigh
- Sophía